Gaming Wearable Technology Market Size, Share, Trends, Growth, Industry 2014

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Gaming Wearable Technology Market Size, Share, Trends, Growth, Industry, Report and Forecasts 2014

Report Overview

ResearchBeam adds "Wearable Technology in Gaming 2014". The report on the Wearable Technology in Gaming industry provides a clearer view on market trends and growth factors of the Wearable Technology in Gaming industry.

Wearable computing has a natural home in the world of gaming. Nintendo's Wii controller already has motion-sensors and it will not be long before more interactive gear, including clothing, become part of a video-game player's apparatus. Gaming in the future will be dominated by wearable devices that users can wear from head to foot.

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There will also be head pieces, vests, sleeves, gloves among others. While early virtual reality attempts such as the Nintendo's Virtual Boy failed to change the gaming world, wearable technologies with augmented reality will. The drivers of growth will be the expansion of the broadband industry, efficient hardware compatibility and the development of wireless gaming. Of course, continuing increase in disposable incomes will be instrumental in propelling growth.

Report Benefits

Gain foundation knowledge about wearable tech

Identify major players and offerings in wearable gaming

Identify the advantages of different gaming development platforms

Understand advantages and challenges of different devices in gaming

Learn about important usability and fitness for use issues for wearable gaming

Understand the market dynamics for gaming industry relative to wearable technology

Recognize the difference between general purpose and standalone wearable devices in gaming

Table of Contents:

1.0 EXECUTIVE SUMMARY 5

2.0 INTRODUCTION 6

2.1 WEARABLE TECHNOLOGY 6

2.1.1 BODY AREA NETWORKS (BAN) 6

2.1.2 AUGMENTED REALITY (AR) 9

2.2 SENSORS AND AMBIENT AWARENESS 11

2.3 MOBILE GAME VS....