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Date Submitted: 11/09/2015 06:40 PM

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I.

Setting

a. Continent: Aithe, a dying land. Once a continent of magnificence, opulence, and

adventure, a slow decay has taken root.

b. Capital city: Euna, the last large stronghold of the continent’s populace; even this

city is half in ruin from neglect and the inexplicable diminution of its populace.

i. The Fortress: the inner sanctuary of the city where the rich and noble

have sequestered themselves, turning a blind eye to the struggling

outside.

c. Ruins: Dotting the landscape of Aithe are the ruins of other once-great cities

known for trade, culture, and beauty

d. The Forest of Sidue: A legendary wood far to the west of Euna, with growing

rumors suggesting it may be haunted. The creeping sickness that has spread

throughout the land has its origins in the evil that lies within.

II. Creatures and Races

a. Humans: The most prevalent race on the continent; very concerned with class

and social stature; population is centered around Euna and some outlying farms,

though some are still rumored to live in the wilder areas, eking out a living just

outside of the Forest of Sidue

i. Nobility: Typically vain and self-centered; the descendants of greater kin;

primarily concerned with comfort; the ruling class

ii. Merchants: A growing segment of the population, the only real threat

to the nobility; fall into two categories: the wandering peddlers and the

established town shops; realists full of practicality, a surprising source of

hope, leadership, and bravery for the dwindling populace

iii. Commoners: Farmers, laborers; typically poor but not necessarily

uneducated

iv. Clergy: “Spiritual” leaders, they claim to be set apart from the rest of the

population but tend to latch on to the nobility or the upper crust of the

merchant class

b. The Fae: A general classification used to describe a variety of creatures that are

able to use magic; tend to fall into two broad factions

i. Dark Fae: The only known inhabitants of the Forest of Sidue, the...