Thesis

Submitted by: Submitted by

Views: 131

Words: 463

Pages: 2

Category: Other Topics

Date Submitted: 03/17/2013 09:33 AM

Report This Essay

1 Step 1

Open a new flash file. Save the file with the name LASTNAME_FIRSTNAME_LICSYNC.fla

Set the frames per second to 24. This will allow for smoother play back and it will let us pick out most for the syllables in the animation.

2 Step 2

Create your cartoon character and put it on a layer named character. Focus on the detail of your facial structure. The cartoon character must be identifiable as you. And left the mouth off your cartoon character for now.

[pic]

3 Step 3

Open the file titled FF_MouthGuide.fla

This file shows the 10 different mouths that we can used in your animation.

Notice how certain mouths go with certain letters. This is not an exact science and with some practice you will learn what mouth works best and short cuts that trick the eye.

[pic]

4 Step 4

Copy the Mouth Guide Symbol within FF_MouthGuide.fla, and paste into your file and put it on a layer named guide. Move it to the side to use for reference. Or if you want you can create your own mouths. If you create your own be sure to turn each mouth into it’s own graphic symbol.

[pic]

5 Step 5

Next import your audio to the library and then drag it to the stage on it’s own layer named audio. The audio must be compose of self introduction I.E. your full name, Age and birthday. In the Property Panel for Sync type chose stream.

[pic]

6 Step 6

Create a new graphic symbol and name it MouthAll. Once in the MouthAll symbol, go to the library and drag out each mouth on it’s own frame.

Example mouth-1 place on frame 1, and mouth-2 on frame 2, and so on…

[pic]

7 Step 7

Now place the MouthAll symbol from the library on the main timeline on a layer named mouth, and line it up with your head so it will look normal.

[pic]

8 Step 8

Here is where the fun begins. Click on the MouthAll graphic symbol and down in the properties panel make sure the symbol is set to, single frame, The number in the first box will determine which mouth...