Mage Wars!

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Mage Wars Codex

Activate

When you choose to take an Action Phase with a creature you activate it. Flip its action marker over, and remove any guard marker on it.

Burn

Object is on fire. This is a Flame condition. Each Upkeep Phase, roll 1 attack die of direct damage for each Burn marker on each object. On a roll of “0”, remove that Burn marker. Burn markers have a removal cost of 2.

Aegis X

All attacks made against this object subtract X attack dice before rolling. Attacks cannot be reduced below 1 die. The Aegis trait does not stack or combine with other Aegis traits. If an object acquires more than one Aegis trait, use only the highest one.

Burnproof

Cannot gain the Burn condition. May be vulnerable to flame damage, but cannot “burn”. All Incorporeal objects are Burnproof.

Armor

During an attack, Armor is subtracted from the normal damage rolled on the attack dice. It does not reduce critical damage.

Cancel

If a spell, attack, or effect is canceled, it stops and has no further effect.

Cantrip (Forcemaster vs. Warlord)

Whenever this spell is destroyed, return it to the owner’s spellbook instead of their discard pile.

Armor +/- X

Modifies an Armor attribute by +/- X. Armor cannot be reduced below 0.

Channeling

Some objects have a Channeling attribute, which is how much mana they collect each round during the Channeling Phase.

Autonomous (Forcemaster vs. Warlord)

This equipment is attached to a creature, and functions independently from that creature. It does not take up an equipment location. It is unaffected by, and cannot be modified by; traits, abilities, or conditions of the creature it is attached to. However, it can be affected by other sources and objects. If the equipment provides an attack, that attack may be used once per round, as a free action, at the end of the creature’s Action Phase. If the attack is a melee attack, it must follow the normal rules for guarding; however, it will not trigger a counterstrike or...