Game Console

Submitted by: Submitted by

Views: 1100

Words: 1353

Pages: 6

Category: Business and Industry

Date Submitted: 08/18/2010 11:21 PM

Report This Essay

Scribd Explore Community Upload a Document Search Books, Presentations, Business, Academics... Visha Patel

My Home

View Public Profile

My Documents

My Collections

Messages

Settings

Help

Log Out

1First Page

Previous Page

Next Page

/ 44Zoom Out

Zoom In

Fullscreen

Exit Fullscreen

Select View Mode

View Mode

Book

Slideshow

ScrollReadcast

Add a Comment

Embed & Share

Readcasted & Saved

Reading should be social! Post a message on your social networks to let others know what you're reading. Select the sites below and start sharing.

Link accountReadcast this Document Readcast Complete!

Click 'send' to Readcast!

edit preferences

Set your preferences for next time...

Choose 'auto' to readcast without being prompted.

visha_patelVisha PatelLink accountAdvancedCancelAdd a Comment

View comments Share & Embed

Link / URL: Embed Size & Settings: Width: Auto Height: (proportional to specified width) Start on page: Preview View: Scroll Book Slideshow Tiled More share optionsAdd to Collections

Download this Document for FreeAuto-hide: on

CASE 14 COMPETITION IN VIDEO

GAME CONSOLES: SONY,

MICROSOFT, AND NINTENDO

BATTLE FOR SUPERMACY

PRESENTED BY GROUP 3

FOR

DR SYED ZAMBERI AHMAD

UNIVERSITY OF MALAYA KUALALUMPUR, MALAYSIA 1 Introduction Mohd Zia 2 Video Games Industry •Over the past 30 years, video games have become an

integral part of the lives of the people living in

developed countries particularly

•Video games industry has become a multi-billion dollar behemoth, as the entertainment industry is taking new shape with video games as a major player

•Video games now capture a similar market size as the movie box office and music sales 3 Video Games Industry • During the last few years, video games have been

appealing to a broader demographic base, and, for

example, average American is spending much more

time (75 hours in 2003) in playing games than the past

•The average game player age...