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Date Submitted: 12/05/2013 03:01 PM
Myxia: Legend of the Demigods
“Two Races, a Thousand Year War – Everything must come to an end…”
A Project Proposal presented to the
Faculty of Information Technology Education Department
FEU East Asia College
Nicanor Reyes St., Sampaloc, Manila
In partial fulfillment of the requirements in
ITPMX103 - Project Management 1
for 1st Trimester, Academic Year 2013-2014
Team Chrysallis
Ibo, Christian B.
Legaspi, Luis Phillip T.
Ong, Dominique Curtis U.
Rayas, John Carlo D.
September 2013
* Table of Contents
Chapter 1 Introduction 1
Game Overview 2
Game Story 2
Level Design Requirements 4
Gameplay Mechanics 6
Concept Art 8
Chapter 2 Marketing Analysis 16
Game’s Target Market 16
Similar Titles in the same Market 18
Comparison of Selling features 21
Chapter 3 Technical Analysis 22
Game Platform 22
Character Point of View 22
Tools and Technology 23
Unity 23
Autodesk Maya 2013 23
SFXR 23
Adobe Photoshop 24
Algorithms of the Game 24
2D Visibility Algorithm 24
Area of Effect Algorithm 24
Raycasting Algorithm 25
Host Server Algorithm 25
Software Model 25
UML 27
Glossary vi
Chapter 4 Bibliography viii
List of Figures
Figure 11 Keyboard Controls 6
Figure 12 Mouse Controls 7
Figure 13: Glandur Protector of Sanctity 8
Figure 14: Nyx, The Acane Precept 8
Figure 15: Ultima Derivative (Guardian) 9
Figure 16: Sample Boss 9
Figure 17: Sample Mob 10
Figure 18: Character Design for Crusaders 10
Figure 19: Character Design for Renegade 11
Figure 110: Sample Shrine 11
Figure 111: Sample Female Character 12
Figure 112: Sample Female Character 12
Figure 113: Sample Female Character 13
Figure 114: Sample Male Character 13
Figure 115: Sample Male Character 14
Figure 116: Game HUD 14
Figure 117 Map Design 15
Figure 21: League of Legends (LoL) Gameplay (Butts, 2009) 18
Figure 22: Defense of the Ancients (DotA) Gameplay (DotA, 2011) 19
Figure 23: Smite Gameplay (SMITE,...