Submitted by: Submitted by nirav2591
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Words: 277
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Category: Business and Industry
Date Submitted: 09/15/2014 03:33 AM
ResearchMoz.us include new market research report " Gamers and Gaming - US - September 2014: Industry Size, Shares, Growth, Analysis, Trends And Forecast" to its huge collection of research reports.
The majority of US adults now play video games on at least one platform, and the majority of gamers play on at least two. The shift toward digital distribution, comparatively new monetization strategies, such as the free-to-play model, and supplemental premium content, however, have made long-term engagement a critical component of a game’s profitability.
View Full Report with TOC at: http://www.researchmoz.us/gamers-and-gaming-us-september-2014-report.html
Scope and Themes:-
What you need to know
Definition
Data sources
Consumer survey data
Abbreviations and terms
Abbreviations
Terms
Issues and Insights:-
Gamers span a diverse demographic profile
The issues
The implications
The cost of video games and gaming hardware
The issues
The implications
Mobile gaming: Explosive growth with monetization challenges
The issues
The implications
Browse More related reports to Lifestyle at: http://www.researchmoz.us/lifestyle-market-reports-175.html
Market Drivers:-
Key points
71.5 million people watched eSports worldwide in 2013
Smartphones and tablets boost gaming
Faster internet speeds to drive online gaming, digital distribution
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