Gaming Market - Global Industry Analysis, Size, Growth, Share & Forecast 2011 - 2015

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Gaming Market - Global Industry Analysis, Size, Growth, Share & Forecast 2011 - 2015

Published Date Sep-2014

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Gaming Market to Reach $117.9 billion in 2015 at a 13.7% CAGR - Transparency Market Research

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Gaming Market

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Mobile Content Market - Global And U.S. Industry Analysis, Size, Share, Trends And Forecasts 2011 - 2017 The global market was worth $70.5 billion in 2011 and is further expected to reach $117.9 billion in 2015, growing at a CAGR of 13.7% from 2011 to 2015. Browse Full Gaming Market Research Report With Complete TOC @ http://www.transparencymarketresearch.com/global-gaming-market.html After the world economy was affected due to some financial decline in 2008, the gaming market picked up rapid growth and expansion since 2009, and the boom in this industry was observed till 2011. This global market has grown because of emerging number of game users who consider gaming as an effective tool of entertainment. The range of such users is from the age group of 5 to 45 years. Whether at home or at a game store, playing interactive games has become one of the most popular ways of entertainment to engage with friends and pass the time. Also, with stunning special effects, and availability of 2D and 3D animation games, this market has grown increasingly impactful and sophisticated over the years. Through games, consumers desire to have an exciting world of interactive entertainment at their fingertips. This aspect has fueled the growth of major market players like Sony, Nintendo, and Microsoft. Some other new key participants include Disney Entertainment, Apple, Zynga, Viacom, Ubisoft, and EA sports. It is the consumers’ interest in this entertainment world that has...