Wearables Industry Analysis and Forecast (Google, Sony, Samsung)

Submitted by: Submitted by

Views: 54

Words: 399

Pages: 2

Category: Science and Technology

Date Submitted: 02/14/2015 03:46 AM

Report This Essay

This report describes the wearables ecosystem, in terms of applications and related business models.

It analyses the wearables strategies of all types of players along the value chain.

It describes the main drivers and barriers for wearables market take-off. It also provides forecasts in volume and in value for the main wearables categories.

Purchase a Copy of this Report @

http://www.rnrmarketresearch.com/contacts/purchase?rname=254752 .

List of players studied

Adidas

Apple

AT&T

Axa

Bitgym

Casio

Discovery

Endomendo

Fitbit

Garmin

Google

GoPro

JawboneMicrosoft (Nokia)

Motorola

Nike

Pebble

Polar

Samsung

Sony

Suunto

RunKeeper

Runtastic

Philips

Timex

Withings

View Complete Report @

http://www.rnrmarketresearch.com/wearables-and-its-verticals-reality-check-and-market-outlook-market-report.html .

Slideshow contents

Internet of things: many different concepts and markets under one umbrella

Scope and applications

Applications

Ecosystem

Market adoption

Business model evolution

Data monetization

Market drivers and barriers

Market estimates

Inquire for discount on this report @ http://www.rnrmarketresearch.com/contacts/discount?rname=254752 .

Few Points from Table of Contents

1. Executive Summary

2. Methodology & definitions

2.1. General methodology of IDATE's reports

2.2. Scope and definition

2.2.1. Scope

2.2.2. Applications

3. Underlying technologies

3.1. General architecture

3.2. Sensors

3.2.1. Integrated sensors

3.2.2. External mobile sensors

3.3. Communication technologies

3.3.1. Wifi

3.3.2. Wireless Personal Area Network (WPAN)

3.4. API & SDK

Explore All Market Intelligence Research Reports on Information Technology and Telecommunication @

http://www.rnrmarketresearch.com/reports/information-technology-telecommunication/electronics .

4. Market development

4.1. Verticals and applications

4.1.1. Fitness/sport

4.1.2. Wellness and lifestyle

4.1.3. Mobile health

4.1.4. Dedicated...