Industry Outlook on Non-Electronic Games in Greater China to 2013-2018

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Date Submitted: 07/27/2015 01:22 AM

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Marketreportsonchina.com presents a report on “Industry Outlook on Non-Electronic Games in Greater China to 2013-2018”. The study also does not consider short-term cyclicalities that might affect realized sales. (http://www.marketreportsonchina.com/consumer-goods-market-research-reports-9468/the-2013-2018-outlook-for-non-electronic-games-in-greater-china.html)

July., 27th, 2015, Mumbai, India: Market Reports on China presents the report “Industry Outlook on Non-Electronic Games in Greater China to 2013-2018”. The study, therefore, is strategic in nature, taking an aggregate and long-run view, irrespective of the players or products involved.

This econometric study covers the latent demand outlook for non-electronic games across the regions of Greater China, including provinces, autonomous regions (Guangxi, Nei Mongol, Ningxia, Xinjiang, Xizang - Tibet), municipalities (Beijing, Chongqing, Shanghai, and Tianjin), special administrative regions (Hong Kong and Macau), and Taiwan (all hereafter referred to as -regions-). (http://www.marketreportsonchina.com/consumer-goods-market-research-reports-9468/the-2013-2018-outlook-for-non-electronic-games-in-greater-china.html) Latent demand (in millions of U.S. dollars), or potential industry earnings (P.I.E.) estimates are given across some 1,100 cities in Greater China. For each major city in question, the percent share the city is of the region and of Greater China is reported. Each major city is defined as an area of economic population, as opposed to the demographic population within a legal geographic boundary. For many cities, the economic population is much larger that the population within the city limits; this is especially true for the cities of the Western regions. For the coastal regions, cities which are close to other major cities or which represent, by themselves, a high percent of the regional population, actual city-level population is closer to the economic population (e.g. in Beijing). Based on...