Submitted by: Submitted by justinbarnes12
Views: 10
Words: 893
Pages: 4
Category: Business and Industry
Date Submitted: 09/10/2015 10:21 PM
Education Technology and Smart Classroom Market - Global Industry
Analysis and Forecast 2015 - 2021
Persistence Market Research
Education Technology and Smart Classroom
Market - Global Industry Analysis and
Forecast 2015 - 2021
Persistence Market Research
1
Education Technology and Smart Classroom Market - Global Industry
Analysis and Forecast 2015 - 2021
Persistence Market Research Released New Market Report on “Education Technology and
Smart Classroom Market - Global Industry Analysis and Forecast 2015 - 2021”.
In recent years, high growth in the education sector has been observed. Ongoing technological
advancement in educational sector has given rise to education technology and smart
classrooms that are replacing the traditional classroom teaching method. Educational institutes
are focused towards adopting new advanced teaching methods that include white boards,
projectors, and smart notebooks etc. Technology implementation in the classroom improves
understanding of students and also appreciates student to learn new technology. Unlike
traditional methods, education technology and smart classrooms methods is not bounded by
number of hours, location and attendance. The education technology and smart classroom
market is defined as the combination of educational products, learning modes and applications.
Request Full TOC: http://www.persistencemarketresearch.com/toc/6352
This market is still at the nascent stage as only big institutions are receptive towards the latest
technological change.
Global education technology and smart classroom market is classified into hardware,
technology, end user and region. The global education technology and smart classroom market
can be segmented on the basis of educational hardware, which includes the following segments
i.e. projectors, interactive whiteboards, interactive displays, interactive tables, printers, audio
systems and others. On the basis of technology the market can be segmented into educational
gaming,...