Submitted by: Submitted by LuLuCrunchy
Views: 10
Words: 2198
Pages: 9
Category: Science and Technology
Date Submitted: 10/15/2015 12:58 PM
Chapter 1
What is interaction design?
www.id-book.com
1
©2011
Bad designs
– Elevator controls and labels on the bottom
row all look the same, so it is easy to push
a label by mistake instead of a control
button
– People do not make same mistake for the
labels and buttons on the top row. Why
not?
From: www.baddesigns.com
www.id-book.com
2
©2011
Why is this vending machine
so bad?
• Need to push
button first to
activate reader
• Normally insert bill
first before making
selection
• Contravenes well
known convention
From: www.baddesigns.com
www.id-book.com
3
©2011
Good design
• Marble answering
machine (Bishop,
1995)
• Based on how
everyday objects
behave
• Easy, intuitive and a
pleasure to use
• Only requires onestep actions to
perform core tasks
www.id-book.com
4
©2011
Good and bad design
• What is wrong with
the remote on the
right?
• Why is the TiVo
remote so much
better designed?
– Peanut shaped to fit in
hand
– Logical layout and
color-coded, distinctive
buttons
– Easy to locate buttons
www.id-book.com
5
©2011
What to design
• Need to take into account:
– Who the users are
– What activities are being carried out
– Where the interaction is taking place
• Need to optimize the interactions users
have with a product
– So that they match the users’ activities and
needs
www.id-book.com
6
©2011
Novel interface
www.id-book.com
7
©2011
Understanding users’ needs
• Need to take into account what
people are good and bad at
• Consider what might help people
in the way they currently do things
• Think through what might provide
quality user experiences
• Listen to what people want and get
them involved
• Use tried and tested user-centered
methods
www.id-book.com
8
©2011
Activity
• How does making a call differ when
using a:
– Cell phone
– Public phone box?
• Consider the kinds of user, type of
activity and...