Global Biometrics Devices Market Forecasts and Opportunities to 2021

Submitted by: Submitted by

Views: 10

Words: 1045

Pages: 5

Category: Business and Industry

Date Submitted: 11/03/2015 05:43 AM

Report This Essay

Biometrics: Market Shares, Market Strategies, and Market Forecasts, 2015 to 2021is the latest addition to RnRMarketResearch.com industry research reports collection. The report is about 1003 pages & provides - 419 List of Figures; the report is published in Oct-2015.

Access Report @ http://www.rnrmarketresearch.com/biometrics-market-shares-market-strategies-and-market-forecasts-2015-to-2021-market-report.html .

The global biometrics market is $7.0 billion in 2014, rising to $44.2 billion by 2021. Biometric identity units provide security protection from a variety of perspectives. Units are comprised of integrated biometric capture devices. Biometrics is used to identify anyone in an accurate, repeatable manner. Physiological characteristics used for biometrics commonly include the face, fingerprints, voice, and DNA.

Modern biometrics hybrid fingerprint recognition use on board fingerprint readers. Mobile devices use capacitive technology to implement security systems Growth of biometrics security systems is being fueled by rising threats. Different portable device implementations have given rise to multiple technology breakthroughs in size, weights, and length of battery use.

Biometrics is used to identify people in an accurate, repeatable manner. Physiological characteristics used for biometrics include the face, fingerprints, and DNA. Developments relate to the ability to unobtrusively collect face and voice biometrics, supplementing fingerprinting that has been dominant . Biometrics technology measures personal physiological characteristics for the purpose of unique identification and security.

Apple advanced the OS X "Quick Look" feature for iOS devices using an intense touch gesture. Apple extended fingerprint technology as Touch ID. iDevice displays are taking on fingerprinting capabilities and sensitivities beyond the home button. Apple introduces the possible use of virtual knobs, controlling video games via the home button.

Apple is working on...