Gaming Peripheral Market Trends, Demand, Opportunity and Forecast

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Category: Business and Industry

Date Submitted: 08/03/2016 02:51 AM

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Summary

Technavio Announces the Publication of its Research Report – Global Gaming Peripheral Market 2016-2020

Technavio recognizes the following companies as the key players in the global gaming peripheral market: Corsair Components, Razer, Mad Catz Interactive, Logitech International S.A., and SteelSeries.

Other Prominent Vendors in the market are: Cooler Master, Creative, Gioteck, Kingston, Microsoft, Plantronics, ROCCAT, Sennheiser, Sentey, Sharkoon, Skullcandy, Sony, Thrustmaster, Tt eSPORTS, and Turtle Beach.

Commenting on the report, an analyst from Technavio’s team said: “One of the key trends for market growth will be the emergence of gaming consoles with whole-body sensors. Nintendo Wii was the first gaming console that used body movements for gaming. The success of the console propelled Microsoft to launch its own gaming console with body movements. The first version of Kinect needed exaggerated body movements for proper functioning of controls during gaming. However, the next generation of Kinect will use whole-body camera to record better to provide the gamer with real-life gaming experience.”

Browse full report with TOC@ https://marketreportscenter.com/reports/344166/global-gaming-peripheral-market-2016-2020

According to the report, growing popularity of e-sports will be a key driver for market growth. With the launch of e-sports leagues, the landscape of gaming market has changed drastically. More and more gamers are taking it up as a career option and, thus, buying gaming peripherals has become mandatory for these gamers. E-sports league was started as an attempt to increase the entertainment value of video games into a global sports phenomenon. E-sports, on a large scale, is considered to be one of the most popular sports entertainment events in the world. In the global scenario, the e-sports market is forecast to grow at a CAGR of 33.65% during the forecast period.

Further, the report states that the increasing use of smartphones...

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