Submitted by: Submitted by mockis23
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Category: Literature
Date Submitted: 09/27/2011 05:36 AM
SYVER’S ADVENTURE
Rebucas, Ben Bryan
San Diego, Mark John
Mangaliman, Adrian
Salvador, Shiela
Custodio, Erickson John
Laguatan, Syver
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An undergraduate thesis presented to the faculty of Cavite City Campus, Cavite State University, Cavite City. In partial fulfillment of the requirements for graduation for the degree of Bachelor of Science in Computer Science. Prepared under the supervision of Mr. Joel Austria.
INTRODUCTION
Game development is the software development process by which a video game is developed. Development is undertaken by a game developer, which may range from a single person to a large business. Mainstream games are normally funded by a publisher and take several years to develop. Indie games can take less time and can be produced cheaply by individuals and small developers. The indie game industry has seen a rise in recent years with the growth of new online distribution systems and the mobile game market.
The first video games were developed in 1960s, but required mainframe computers and were not available to general public. Commercial game development began in 1970s with the advent of first generation video game consoles and home computers. Due to low costs and low capabilities of computers, a lone programmer could develop a full game. However, approaching 21st century, ever-increasing computer processing power and user expectations made it impossible for a single developer to produce a mainstream game. The average price of game production slowly rose fromUS$1M–4M in 2000 to over 5M in 2006 to over 20M in 2010.
Mainstream games are generally developed in phases. First, in pre-production, pitches, prototypes, and game design documents are written. If the idea is approved and the developer receives funding, a full-scale development begins. This usually involves a team of various responsibilities, such as designers, artists, programmers, testers, etc. The games go through...