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Evander Bronzeblood

Lvl. 1 Half-orc Crossbloodline Stormborn/Linnorm Sorcerer

Str: 16 (+4 modifier)

Con: 10 (+0 modifier)

Dex: 8 (-1 modifier)

Int: 15 (+3 modifier)

Wis: 8 (-1 modifier)

Cha: 15 (+3 modifier)

WP: 20

HP: 9

Speed: 30 feet

Language: Common, +2

Base Attack Bonus (BAB): +0

Combat Maneuver Bonus (CMB): +0

Combat Maneuver Defense (CMD): 12

Defense: 14

Damage Reduction: 3

Fort: +2

Ref: +2

Will: +2

Skills/Skill ranks

The magus’s class skills are Climb (Str), Craft (Int), Fly (Dex),

Intimidate (Cha), Knowledge (arcana) (Int), Knowledge

(dungeoneering) (Int), Knowledge (planes) (Int), Profession

(Wis), Ride (Dex), Spellcraft (Int), Swim (Str), and Use Magic

Device (Cha).

Skill Ranks per Level: 2 + Int modifier.

Feats

Power Attack

Dodge

Skill Focus

Race abilities

+2 to One Ability Score: Half-elf characters get a +2 bonus to one ability score of their choice at creation to represent

their varied nature.

Medium: Half-elves are Medium creatures and have no bonuses or penalties due to their size.

Normal Speed: Half-elves have a base speed of 30 feet.

Low-Light Vision: Half-elves can see twice as far as humans in conditions of dim light. See Chapter 7.

Adaptability: Half-elves receive Skill Focus as a bonus feat at 1st level.

Elf Blood: Half-elves count as both elves and humans for any effect related to race.

Elven Immunities: Half-elves are immune to magic sleep effects and get a +2 racial saving throw bonus against

enchantment spells and effects.

Keen Senses: Half-elves receive a +2 racial bonus on Perception skill checks.

Multitalented: Half-elves choose two favored classes at first level and gain +1 hit point or +1 skill point whenever they

take a level in either one of those classes. See Chapter 3 for more information about favored classes.

Languages: Half-elves begin play speaking Common and Elven. Half-elves with high Intelligence scores can choose

any languages they want (except secret languages,...

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