Play

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Date Submitted: 02/19/2013 10:54 AM

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Danielle O’Shea

Education 2

Cathy Hall

January 25, 2013

Sense # 5: Play

1) What is your response to laughter clubs?

a. I believe that laughter clubs can be very helpful to people. I like the idea of people coming together just to spend an hour laughing with each other over everything and anything. You never know what is going on in someone’s life and that one hour of laughter might mean more to them then anything.

2) What should / are corporations incorporating at play?

b. Because it requires the right side of the brain which un-limits the way of thinking.

3) What roles do video games play in American Society?

c. The Army used video games to help them with recruiting solders.

4) Reading pages191-192. (Ms. Hall)

d.

5) According to research, do video games make a positive impact on human skills? Yes or No? In what ways?

e. Yes, because people who play video games tend to have sharper senses. They can also notice change faster than someone who doesn’t play video games.

6) Explain this quote: “Play will be to the 21st century what work was to the last 300 years of industrial society – our dominant way of knowing, doing and creating value.”

f. Play will help to improve the work ethic of adults, and will also help people in thinking greater thoughts.

7) How are games used in the medical field?

g. They are used to improve job satisfaction and to help the doctors to develop quicker reflexes.

8) Why are there more of a demand for artists, producers, story tellers and designers in the gaming industry?

h. Because of the change in the way games are built today.

9) What is going on at Carnegie Mellon University that addresses the left and right brain?

i. A masters in entertainment technology, which it builds as a graduate program for the left and right side of the brain.

10) How do the right brain and the left brain respond to humor?

j. The left side of...