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Category: Science and Technology
Date Submitted: 10/04/2013 01:58 AM
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Polytechnic University of the Philippines
College of Computer and Information Sciences
Sta. Mesa, Manila
DEVELOPING AN EDUCATIONAL GAME, ‘MAT’ MANIAC, USING
BACKTRACKING ALGORITHM
In Partial Fulfillment in COSC 3033
Design and Analysis of Algorithms
Submitted By:
Aragoza, Christian Paul
Cadag, Jhonawil
Espiritu, Mat Geiydione
Mengote, Jezel-Ann
Tomaneng, Abegail Joyce
BSCS 2-4
September 2013
TABLE OF CONTENTS
ABSTRACT
This proposal entitled, “Developing an Educational Game, ‘Mat’ Maniac, Using Backtracking Algorithm”, is about creating a Mathematical game for all age. The main objective of this proposal is to apply Backtracking Algorithm in developing games, both engaging and educative. The game was developed in two stages: logic game—it was designed by modifying the logic-based puzzle game, Sudoku and Minesweeper; and video game—designed as a brain fitness game using Java, (mention other IDE’s used for the program).
[PAKIDAGDAGAN PA PO]
INTRODUCTION
"Adults with hobbies that exercise their brains ... are less likely to have Alzheimer's disease," said Craig Atwood, research director for the Wisconsin Alzheimer's Institute. “Sudoku is considered one such intellectually stimulating activity."
In this contemporary world, everyday is a day for discoveries. People crave for new things, most especially when it comes to our technology that is now a big part of our lifestyle. Through the course of its improvement, computer games became very popular among individuals; youth and adult. Whether we like it or not, this matter greatly influences our society today. Almost everyone has been exposed to some kind of computer games such as role playing games, puzzle games, strategy games, casual games, educational games and action games played on a console, a personal computer, or a handheld device.
There are games that give us awful assistance like action games; youth applies the game in reality and hurt someone physically. On the other...