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Purchasing Decisions: Video Games
Brittany McCastle
Psy/322 Consumer Psychology and Research
May 18, 2015
Purchasing Decisions: Video Games
Grand Theft Auto, Mortal Kombat, Destiny, and Madden are all titles of popular video
games that, from experience, are exciting to play. This excitement may seem strange or out of
place since I am a female in my mid twenties but I love to play video games, especially with my
boyfriend. Playing video games allows for me to spend time with my boyfriend as we both
engage in an activity that we enjoy. Therefore, playing and purchasing a video game can be
linked to social aspects and factors for a consumer. Psychological factors, (e.g. conscious
emotions and unconscious loyalty) are also considered to be an influential factor for video game
purchases. External factors such as cultural setting, economic class, and/or technological
advancement may also influence a consumer’s purchase of the product. When gamers go out and
buy a new video game, whether we realize it or not, social, psychological, and external factors
lead to a purchasing decision.
Influential factors
Social
Social factors tend to be the greatest aspect of video game purchases. People are always
looking for the new “must have” game that everyone is talking about. However, in order for a
game to be a “must have” item, the value of the game is determined by the word of mouth
excitement, satisfaction, and acceptance expressed by gamers in gaming live feeds, blogs, video
game streams, or private gaming messaging groups. For instance, there are 32 people that play in
my Madden online league. We have been gaming together for about a year and trust each other’s
interpretation of new game satisfaction. We discuss and determine the next game everyone
should go out and buy so that we all can play together. Another social factor that can influence a
purchasing decision is family. For instance, video games give my boyfriend and I an opportunity
to...