Virtual Reality in Gaming Market - Global Industry Analysis, Size, Share, Growth, Trends and Forecast, 2013 - 2019

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Virtual Reality in Gaming Market - USD 4795 Global Industry Analysis, Size, Multi User License: USD 7795 Share, Growth, Trends and Corporate User License: Forecast, 2013 - 2019

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Published Date 30-June-2014 64 Page Report Single User License:

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Virtual Reality in Gaming Market Expected to Reach USD 5,839.9 Million Globally in 2019: Transparency Market Research

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Virtual Reality in Gaming Market

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Virtual Reality in Gaming Market - Global Industry Analysis, Size, Share, Growth, Trends and Forecast, 2013 - 2019 According to a new market report published by Transparency Market Research “Virtual Reality in Gaming Market (By Component - Software, Hardware; By Type of Gaming Console from Different Manufacturers Microsoft Xbox, Apple Mac, Sony PlayStation, Personal computer, Nintendo Wii) - Global Industry Analysis, Size, Share, Growth, Trends and Forecast, 2013 - 2019”, the global virtual reality in gaming market was worth USD 466.6 million in 2012 and is expected to reach USD 5,839.9 million by 2019, growing at a CAGR of 39.2% from 2013 to 2019. North America was the largest regional market for virtual reality in gaming in terms of revenue share in 2012. Growth in this region is primarily driven by constant innovation in technology and rise in disposable income of users. Browse the full Virtual Reality in Gaming Market report at http://www.transparencymarketresearch.com/virtual-reality-gaming-market.html Constant technological innovation is one of the prominent factors driving the growth of virtual reality in gaming market. For instance, ‘Project Morpheus’ which is a virtual reality headset from Sony Corporation offer features such as 3 dimensional screen and optical and acoustic tracking...