Submitted by: Submitted by robertelliot
Views: 67
Words: 666
Pages: 3
Category: Business and Industry
Date Submitted: 02/14/2015 12:53 AM
Mobile Gaming – Crushing it
This study takes a look at the state of gaming on mobile platforms – i.e. smartphones, tablets and handheld consoles – in terms of technology and device shipments, and in terms of usage which has been heavily influenced by innovations in interactivity and game play. It also explores the market from an industrial standpoint, against a backdrop of OS and app store wars, and takes a look at its economics, detailing the latest trends, success stories and wining business models. Lastly, the report provides market figures and forecasts up to 2018.
Purchase a Copy of this Report @
http://www.rnrmarketresearch.com/contacts/purchase?rname=286927 .
List of players mentioned
Activision Blizzard
Amazon
Apple
Big Fish Games
Blizzard
Buffalo Studios
COLOPL
Disney
Double Down Interactive
Electronic Arts
Gameloft
GAMEVIL
Glu Games
GREE
GungHo
IGG.COM
Information Solutions Group
Kabam
King.com
Konami
LINE Corporation
Machine Zone
Microsoft
mixi
mobage
NamcoBandai Games
Nintendo
PlayStudios
Playtika
PopCap
Samsung
SEGA
SGN
Sony
Square Enix
Steam
Sumzap
SUNDAYTOZ
Supercell
TeamLava
TinyCo
Uplay
Zynga
View Complete Report @
http://www.rnrmarketresearch.com/mobile-gaming-crushing-it-market-report.html .
Slideshow contents
1. Mobile gaming devices: smartphones and tablets leading the way
1.1. Device wars: Samsung, Apple and the rest
1.2. Handheld consoles vs. mobile devices
2. Target audience: everybody!
2.1. Mobile gamer population more female and older than total gamer population
3. The OS and app store wars
3.1. Android is the number one operating system in terms of tablet, smartphone and handheld console sales.
3.2. Android: more downloads but less revenue
Inquire for discount on this report @ http://www.rnrmarketresearch.com/contacts/discount?rname=286927 .
4. The economics of mobile gaming
4.1. Incomparable catalogues: a plethora of titles
4.2. Evolution of...