Virtual Reality in Gaming Market in Apac 2015-2019- Global Industry Analysis, Strategy, Size, Share, Growth, Trends, Forecast and Deep Research Report

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About Virtual reality in Gaming Market

The term virtual reality means ""closer to reality."" In technical terms, it can be described as a three-dimensional, computer generated environment, which gives users an option to engage with the virtual world. The emergence of major VR gaming hardware manufacturing vendors in the market has given a new lease of life to the market.

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Technavio's analysts forecast the virtual reality in gaming market in APAC to grow at a CAGR of 52.57% over the period 2014-2019.

Covered in this Report

This report covers the present scenario and the growth prospects of the virtual reality in gaming market in APAC for the period 2015¬タモ2019. The report provides a detailed segmentation of the market with respect to products, components, end user, and geography. In addition, the report discusses the major drivers that influence the market. It also outlines the challenges faced by the vendors and the market at large, as well as the key trends emerging in the market.

Key Vendors


Beijing ANTVR Technology

Carl Zeiss

Gameface Labs



Immersion Vrelia

Oculus VR (Subsidiary of Facebook)







Market Driver

Mobile Gaming Market

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Market Challenge

Motion Sickness

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Market Trend


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Key Questions Answered in this Report

What will the market size be in 2019 and what will the growth rate be?

What are the key market trends?

What is driving this market?

What are the challenges to market growth?

Who are the key vendors in this market space?

What are the market opportunities and threats faced by the key vendors?

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