Real Time Location Systems in Sports Market: Increasing Scope for Live Tracking Applications During Games During 2016-2021.

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Date Submitted: 07/21/2016 04:00 AM

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A Real Time Location System (RTLS) is a technology which can track, identify, locate, position the geographical location of a target by using nodes or tags and readers in real time in real time. RTLS Sports is a growing application in recent years. There is high scope for the Real Time Location Systems in Sports Market during 2016-2021.

Scope and Regional Forecast of the Real Time Location Systems in Sports Market:

According to the IndustryARC research analysis studies on the Real Time Location Systems in Sports Market, RTLS is basically embedded in navigational systems which help to track the location. RTLS usage in sports in the current market is largely limited to use in indoor areas of applications due to low range; however, usage in outdoor applications is growing and will play a key role in the future.

In the Real Time Location Systems in Sports Market, America is the biggest market region in 2015 with high revenue followed by Europe. The Asia Pacific region is poised to grow at a very high CAGR due to growing awareness leading to high adoption of RTLS.

The Real Time Location Systems in Sports Market growth can be highly attributed to the improving economies and growing sports analytics market in this region. The evolution Sports Analytics has led to innovations in the RTLS Market leading to growing adoption of these systems.

For More Insights @ http://www.industryarc.com/inquiry-before-buying.php?id=15210

Segmentation and Key Players of the Real Time Location Systems in Sports Market:

The Real Time Location Systems in Sports Market is segmented into various categories in the IndustryARC marketing research report by component, by technology, by application and by geography as follows,

By component: tags, sensors, software and services

By technology: passive RFID, active RFID (ZigBee Technology, Wi-Fi, GPS, Bluetooth, UWB (Ultra-Wideband) and others)

By application: player training tracking, in game player tracking, asset tracking and...