Submitted by: Submitted by android2201569
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Date Submitted: 01/08/2011 07:42 AM
MW2 Close Quarter Combat Sniping Guide
Before we begin, let me just warn you. You will die, A lot ! This is no walk
in the park, pick it up in a few measly tries. This is an art that some
players practice for hours, and work on every time they sign in. and they STILL
die a lot (for the most part).
Sniping in Modern Warfare 2, and in real life are two different things. You
don't have the bullet drop, account for the Earth rotating, wind, heat, light,
ground surface, your breathing, distance, and so much more. The bullet takes
less than .5 sec to register (or not). There's NO bullet drop, and no wind to
throw off your shot. With that being said, it sounds easy ! Well, to a point
yes. But . . . What happens when someone gets up close and personal?
1S1K / OSOK : One Shot One Kill A snipers little motto, mainly used within
the USMC
Hit Reg : Hit registration, or a shot fired upon an enemy that hits but does
not kill him.
Hit markers : The cross-hairs or white markers that come up when you fire
and get hit reg upon an enemy soldier.
QS : Quick Scope : Bringing a scope up and shooting immediately as you see
through the scope (estimated time in scope, .3 to .7 seconds for good quick
scopers
HalfS : Half Scope : Half scope is where you still see the white or back
lense (the one you look through) while you fire. This you NEVER see through the
scope.
NoSc : No Scope : This is where you do not scope in at all, and just hip
fire with a SNIPER rifle. There are techniques to help get more accurate, but it
is primarily based on luck.
Breathing and Movement in scope : This is when you just scope in without
moving your aim, and the breathing of your character makes the scope move on its
own.
Hard Scope : This is when someone looks through their sniper scope, finds a
target, and then aims. OR is when you spend a few seconds inside the
scope.
STRONG>STEP 1 : Understanding
Hitboxes & Hit Registration These terms are...