Mw2 Sniping Guide

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MW2 Close Quarter Combat Sniping Guide

Before we begin, let me just warn you. You will die, A lot ! This is no walk

in the park, pick it up in a few measly tries. This is an art that some

players practice for hours, and work on every time they sign in. and they STILL

die a lot (for the most part).

Sniping in Modern Warfare 2, and in real life are two different things. You

don't have the bullet drop, account for the Earth rotating, wind, heat, light,

ground surface, your breathing, distance, and so much more. The bullet takes

less than .5 sec to register (or not). There's NO bullet drop, and no wind to

throw off your shot. With that being said, it sounds easy ! Well, to a point

yes. But . . . What happens when someone gets up close and personal?

1S1K / OSOK : One Shot One Kill A snipers little motto, mainly used within

the USMC

Hit Reg : Hit registration, or a shot fired upon an enemy that hits but does

not kill him.

Hit markers : The cross-hairs or white markers that come up when you fire

and get hit reg upon an enemy soldier.

QS : Quick Scope : Bringing a scope up and shooting immediately as you see

through the scope (estimated time in scope, .3 to .7 seconds for good quick

scopers

HalfS : Half Scope : Half scope is where you still see the white or back

lense (the one you look through) while you fire. This you NEVER see through the

scope.

NoSc : No Scope : This is where you do not scope in at all, and just hip

fire with a SNIPER rifle. There are techniques to help get more accurate, but it

is primarily based on luck.

Breathing and Movement in scope : This is when you just scope in without

moving your aim, and the breathing of your character makes the scope move on its

own.

Hard Scope : This is when someone looks through their sniper scope, finds a

target, and then aims. OR is when you spend a few seconds inside the

scope.

STRONG>STEP 1 : Understanding

Hitboxes & Hit Registration These terms are...