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Date Submitted: 02/21/2010 09:37 PM
Innovation in practice: Learning in a technological environment.
Nicola J. Yelland
Jennifer E. Masters
Queensland University of Technology
Centre for Applied Studies in Early Childhood.
Research in Information Technology in Education group
QUT
Locked Bag No. 2
Red Hill, Q., 4059.
Paper presented at Australian Association for Research in Education,
University of Newcastle, December, 1994.
n.yelland@qut.edu.au
j.masters@qut.edu.au
tel: 07 864 3171
fax:07 864 3989
Abstract
Geo-Logo 1 was designed as an environment to support the learning of
geometry. The research reported in this paper concerns the performance
and strategies of children working in one of three gender pairs (girls,
boys, and boy/girl) in Geo-Logo tasks that form a complete curriculum
teaching and learning sequence. The case studies to be presented
reveal that the children show a high level of engagement and learning
in the Geo-Logo environment. They engage in complex problem-solving
that requires them to integrate previously acquired mathematical
knowledge with strategies, in a new and dynamic way.
Introduction
Logo was originally created to provide a conceptual framework for the
development of mathematical ideas. A major feature of the turtle
graphics aspect of Logo was related to the fact that it constituted an
environment in which young children could use a transitory object (the
turtle) to think with and in doing so become the owners and users of a
powerful tool that would enhance their thinking skills and empower them
to view and use mathematics in new and exciting ways (Papert, 1980).
Geo-Logo is a variation of Logo and was designed as an environment to
support the learning of geometry that would both promote and encourage
active exploration and investigation of concepts. This is also true
of all the units that make up the Investigations 2 curriculum, of which
it is a part. Geo-Logo enables young...