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Date Submitted: 08/30/2014 02:49 AM
Chapter II
Review of Related Study and Literature
Introduce the chapter II (the purpose of this chapter)[ paragraph]
Related Foreign Literature
According to Romeo Vitelli (2003), Research into developmental and evolutionary psychology has long underscored the positive benefits of playing, especially as children grow and develop. Not only do social games allow children to test out different social scenarios, they also learn how to handle those kinds of conflicts they might face in the real world. This also allows them to develop social experiences that can be valuable as they grow up. Themes such as power and dominance, aggression, pain, and separation can be rehearsed under non-threatening conditions. And lastly, this also teaches them how to cooperate and accept their peers.
Cognitive advantages from video games also appear to produce greater neural processing and efficiency, improve their attentiveness, and help with pattern recognition. Open-ended video games and other interactive media available online allow young people to improve problem-solving skills by learning to solve puzzles through trial-and-error.
The study is similar to the researchers study in terms of therapeutic effects of video games to IIC-Freshmen. According to Romeo Vitelli, Open-ended video games and other interactive media available online allow young people to improve problem-solving skills by learning to solve puzzles through trial-and-error. In the researchers study, video games can improve problem-solving skills and make them more efficient in making decisions accurately. The difference of this study is that it is mostly focused on the social skills and problem-solving skills influenced by open-ended games.
Related Local Literature
Computer games can be dangerous to children. It can be a threat to their physical health because these computer games can lead to obesity, seizures, muscular, postural or even skeletal disorders. These things happen due...